FBernardo Posted October 30, 2019 Share Posted October 30, 2019 Hi all, I'm trying to make a evening scene to show the lighting options to the client, but when i'm doing this i have the following difficulties, - OPENGL - Lights on the left work (with the option NO SHADOWS not selected, if i select it the lights turn off) - FINAL WORKS RENDER - The light on the right directed to the door, will light up and work just as intended and the settings on the OIP are the exact same as the other ones. Examples: Light.jpg - Final Renderworks Light 1 - OpenGL with NO Shadows Light 2 - OpenGL with WITH Shadows What am i doing wrong here any good settings i should be looking at in the RW settings, or OpenGL settings ? The objective is when i do the render all the lights work Quote Link to comment
Pat Stanford Posted October 30, 2019 Share Posted October 30, 2019 Open GL will only use 8 light sources. It appears you need more, so will have to use a different render mode. 1 Quote Link to comment
FBernardo Posted October 30, 2019 Author Share Posted October 30, 2019 I've managed to fix it... Lesson learned... The light fixture had a "glass" covering that wasn't as a Glass texture so it wasn't allowing the light to go through the fixture, then the light was a bit too high in the ceiling also not allowing the light to come through... all fixed! 1 Quote Link to comment
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