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VW2020 Architecture - Can't figure out lighitng


FBernardo

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Hi all,

 

I'm trying to make a evening scene to show the lighting options to the client, but when i'm doing this i have the following difficulties, 

 - OPENGL - Lights on the left work (with the option NO SHADOWS not selected, if i select it the lights turn off)

- FINAL WORKS RENDER - The light on the right directed to the door, will light up and work just as intended and the settings on the OIP are the exact same as the other ones.

 

Examples:

Light.jpg - Final Renderworks

Light 1 - OpenGL with NO Shadows

Light 2 - OpenGL with WITH Shadows

 

What am i doing wrong here any good settings i should be looking at in the RW settings, or OpenGL settings ? The objective is when i do the render all the lights work

Light .jpg

Light 1.jpg

OIP light.jpg

Light 2.jpg

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I've managed to fix it... 

 

Lesson learned... 

 

The light fixture had a "glass" covering that wasn't as a Glass texture so it wasn't allowing the light to go through the fixture, then the light was a bit too high in the ceiling also not allowing the light to come through... all fixed!

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