I have created a custom door leaf out of generic solids within the symbol used for my custom door.
Note that on the left, when I am inside the symbol, the texture maps correctly (or the way I want them to be) but once I exit, it's the same old, same old, same old. I mean, seriously?
VW doors have been mapping this way for freakin' ever!
So my question is:
Why can't VW handle this?
I WISH it could.
It's one of those embarrassing things that prevent serious referrals.
It can do a huge amount of gigantic stuff but not this tiddlywinks? So there really isn't a parametric VectorWorksAround for this one?
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bc
I know, I know, been asked for many many.
OK see my example below please.
I have created a custom door leaf out of generic solids within the symbol used for my custom door.
Note that on the left, when I am inside the symbol, the texture maps correctly (or the way I want them to be) but once I exit, it's the same old, same old, same old. I mean, seriously?
VW doors have been mapping this way for freakin' ever!
So my question is:
Why can't VW handle this?
I WISH it could.
It's one of those embarrassing things that prevent serious referrals.
It can do a huge amount of gigantic stuff but not this tiddlywinks? So there really isn't a parametric VectorWorksAround for this one?
Thank you.
bc
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