Initially our experience with v.2020 was great - faster then 2019 by far.
Now we're experiencing a lot of instability in the software and erratic rendering issues.
This morning, the program crashed when I changed the view from plan to isometric for a very small model. We have the default view for isometric set to openGL (or is it called "metal" now?)
Should I be collecting these crash reports somewhere? I very much doubt that Apple cares about the report, but do the VW engineers want a copy?
In this OpenGL rendering, you'll see that the lower part of the wall disappeared on the left side of the building. Re-rendering the viewport sometimes will fix this kind of error, but often we need to close the software down and re-open it and then re-render for it to correct. It happens sporadically in our openGL viewports: Elevations, perspectives, etc. The errors our weird and I find that I now have to check each viewport methodically before publishing a set. It takes a lot of time and I often feel like I have to get lucky to get all of the viewports correct before publishing a set.
Related issues:
Viewports that are out of date often "jump" to other locations on the sheet / page. They have to be updated to return to their original placement. If you continually zoom in and out, the images are correct, but as soon as you stop moving they go wacky.
The software often crashes whenever we finish publishing a set - thankfully, the set is complete. We habitually save before publishing.
The software usually crashes whenever we attempt to "Quit." No biggee - as that was our goal anyway.
Here's a few more examples of mis-rendered elevations.
I expect that you may want a copy of the file. We can provide you with one if you let us know where to send it. However, this is happening to most of our files.
I looked at some older posts with related issues and can confirm that the user origin is the same as the internal origin AND we are not using layer links, only design layer viewports. Furthermore, there are no design layer viewports employed in the elevation renderings.
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Taproot
Initially our experience with v.2020 was great - faster then 2019 by far.
Now we're experiencing a lot of instability in the software and erratic rendering issues.
This morning, the program crashed when I changed the view from plan to isometric for a very small model. We have the default view for isometric set to openGL (or is it called "metal" now?)
Should I be collecting these crash reports somewhere? I very much doubt that Apple cares about the report, but do the VW engineers want a copy?
In this OpenGL rendering, you'll see that the lower part of the wall disappeared on the left side of the building. Re-rendering the viewport sometimes will fix this kind of error, but often we need to close the software down and re-open it and then re-render for it to correct. It happens sporadically in our openGL viewports: Elevations, perspectives, etc. The errors our weird and I find that I now have to check each viewport methodically before publishing a set. It takes a lot of time and I often feel like I have to get lucky to get all of the viewports correct before publishing a set.
Related issues:
Here's a few more examples of mis-rendered elevations.
I expect that you may want a copy of the file. We can provide you with one if you let us know where to send it. However, this is happening to most of our files.
I looked at some older posts with related issues and can confirm that the user origin is the same as the internal origin AND we are not using layer links, only design layer viewports. Furthermore, there are no design layer viewports employed in the elevation renderings.
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