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Shiny floor


Carl Burnett

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  • Vectorworks, Inc Employee

Hello Carl,

 

You can achieve this by creating changing the color of the texture to black, setting the reflective option to plastic with the following options:

  -  Color: ~ 80% (dark grey) to black

  -  Brightness: ~40%

  -  Roughness: ~10%

  -  Reflective: ~ 10%

 

Then play with the bump map, but keep the strength between 3-10% and the scale to about 300%...

 

I have attached two variants to show you the types of end results.  Please note that you need to have renderworks active in order to gain reflections

Screen Shot 2019-09-30 at 3.09.32 PM.png

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