frozenwaffles 13 Posted September 27, 2019 Hi, so how is it that there is no easy way to have a lens in a light fixture that takes the appropriate colour of the light and makes the lens that colour and also pays homage to the intensity of the light and what level it has been set to?!?!?!?!? Happy for someone to show me how this is possible in a few easy steps, but i don't want to be told there is some 'work around' with 50,000,000,000 steps.... Quote Share this post Link to post
Kevin Allen 258 Posted September 27, 2019 The Spotlight Lighting Device must have a lens object and that object needs to be grouped with the body. The Light info Record needs to be attached to the group. Most of the stock content has the object and the group. Editing the group keeps the LIR intact. You'll need a Glow texture based on Object Attributes. You'll need a class for the lens object. Assign the class tot he lens, make sure all attributes are by class. In the Spotlight prefs, In the Lighting Devices-Classes and Color tab check modify lighting instrument color and color field and house the class. 2 Quote Share this post Link to post
frozenwaffles 13 Posted September 28, 2019 (edited) @Kevin Allen this is awesome info! Thankyou so much 🙂 @Haydenovative, we need to try this... Edited September 28, 2019 by frozenwaffles Quote Share this post Link to post
BSeigel 65 Posted September 30, 2019 This should help you get everything set up: Spotlight Rendering Cheat Sheet.pdf 3 Quote Share this post Link to post
Andy Broomell 1,082 Posted October 6, 2019 The one thing you can't do is link the intensity of that glow texture to the intensity of the light. (Right?) I believe the lens geometry always renders at the intensity of the Glow texture. Quote Share this post Link to post
BSeigel 65 Posted October 7, 2019 This is true, I included a note in that section stating that in order to set the glow and the light's intensity to be "off" your need to enter a color field value of (1,1,1) Quote Share this post Link to post