Kane Posted September 25, 2019 Share Posted September 25, 2019 Hi All, I am still in the beginner stages of learning VW as a new software package. The practice are looking to develop the use of 3D and BIM. Hopefully this is a simple question: I have created an elevation from a ground floor layer, and the viewport is created on to an elevation sheet. Although the elevation shows a cut through the wall behind, showing windows behind and inside walls. See screenshot, this viewport should simply be a wall face. Any help/tips will be appreciated. Thanks, Quote Link to comment
Hans-Olav Posted September 25, 2019 Share Posted September 25, 2019 Hi Kane Maybe you just have to asign a rendering mode to the viewport? Try OpenGl or hiddenline Quote Link to comment
Guest Wes Gardner Posted September 25, 2019 Share Posted September 25, 2019 @Kane, can you post the file? Quote Link to comment
Kane Posted September 25, 2019 Author Share Posted September 25, 2019 This is a draft template for new models in 3D. First Draft.vwx If you have any other tips when looking at the file, please let me know. Quote Link to comment
Guest Wes Gardner Posted September 25, 2019 Share Posted September 25, 2019 @Kane...your class that the walls are in needs to have a FILL...right now they have no fill that's why in openGL the walls still look like wireframe. You may want to have a look at some of the getting started material on our website. Additionally, you may want to have a look at the two threads that are posted at the top of the Architecture section - "No Stories, No Problem" and "Model Set-Up". These talk you through the two types of wall styles as well as some hints on setting up a file. There are sample files there as well. I would start with "No Stories, No Problem" to get a firm understanding of a layer-bound wall style, how it's created, how it can interact with slabs, etc. "Model Set-Up" talks about using stories to help define the height of certain elements that are "story aware." Wes Quote Link to comment
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