Samuel Derenboim Posted September 23, 2019 Share Posted September 23, 2019 Hi everyone, just curious, is there a reason why 3d locus's cannot be seen in opengl? and second question is - can a series of locus points be used to create a 3d surface ? does such a tool exist? or would something like that be possible through Marrionette? Quote Link to comment
Pat Stanford Posted September 23, 2019 Share Posted September 23, 2019 For the Loci, check your VW Preference, Display tab. Display 3D loci: It is probably set to Only in wireframe. Set it to Always. You can create a Digital Terrain Site Model from 3D Loci. If you ungroup the Site Model you will get a Mesh object and a group containing the projection of the each the mesh faces onto the layer plane. HTH 2 Quote Link to comment
Samuel Derenboim Posted September 23, 2019 Author Share Posted September 23, 2019 Thank you Pat! I noticed that the digital terrain site model can do that as well, just wasn't sure how to eliminate the topographical 2 dimensional elements. With your help, I was able to do it. 🙂 Quote Link to comment
Pat Stanford Posted September 23, 2019 Share Posted September 23, 2019 For stuff like this Ungroup is your friend. Right after Undo. Umbrella, Ukulele, Unicycle. I guess I just like words that start with U 😉 Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.