Markvl Posted September 17, 2019 Share Posted September 17, 2019 (edited) I'm now working with VW2020 and something I can't seem to figure out is how do I control what level of detail I see when in design layers? I see how to do that in Viewports. The level of detail I can see would appear to be "medium" Edited September 17, 2019 by Markvl Quote Link to comment
Vectorworks, Inc Employee jblock Posted September 17, 2019 Vectorworks, Inc Employee Share Posted September 17, 2019 @Markvl You have an auto display option for detail levels in the Document Preferences. 1 Quote Link to comment
Markvl Posted September 17, 2019 Author Share Posted September 17, 2019 Totally missed that. Thanks. 1 Quote Link to comment
Vectorworks, Inc Employee jblock Posted September 17, 2019 Vectorworks, Inc Employee Share Posted September 17, 2019 no worries! Quote Link to comment
tomhaupt Posted October 21, 2019 Share Posted October 21, 2019 Hi Joseph: I have seen the document preferences you mention and per your attachment and VW help does address it some but it is a bit cryptic to me. Extracted from VW help: "For symbol definitions with detail levels defined for 3D components (see Customizing detail levels for 2D and 3D components of symbol definitions and plug-in objects), automatically displays the detail levels designated for the drawing scale. Define the scales at or below which the design layer will display the Low and Medium detail levels; the High detail level automatically displays for drawings with a scale set above the level defined for Medium." Is there a video on the channel addressing how to go about modifying the defaults shown as 2, 1? Or perhaps please give some examples as related to design layer scale. 2 Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted October 21, 2019 Vectorworks, Inc Employee Share Posted October 21, 2019 If you were to put 96 and 24 for the values in the dialog, you would get the following behavior: If the design layer scale is: 1:96 (1/8"=1'-0") or smaller: you will see objects in low detail 1:24 (1/2"=1'-0") or smaller: you will see objects in medium detail Above 1:24 (1/2"=1'-0"): you will see objects in high detail Translate this to metric friendly scales: If you were to put 100 and 25 for the values in the dialog, you would get the following behavior: If the design layer scale is: 1:100 or smaller: you will see objects in low detail 1:25 or smaller: you will see objects in medium detail Above 1:25 : you will see objects in high detail 4 Quote Link to comment
tomhaupt Posted October 21, 2019 Share Posted October 21, 2019 Thanks Matt. Perfect. Your short explanation would be a great addition to the VW Help site. Have a great day. 1 Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted October 21, 2019 Vectorworks, Inc Employee Share Posted October 21, 2019 10 minutes ago, tomhaupt said: Thanks Matt. Perfect. Your short explanation would be a great addition to the VW Help site. Have a great day. You're welcome! I'll share this with our documentation team. 🙂 1 Quote Link to comment
genie Posted October 22, 2019 Share Posted October 22, 2019 @Matt Panzer On 9/17/2019 at 6:47 AM, jblock said: @Markvl You have an auto display option for detail levels in the Document Preferences. Has this replaced the "Show Plan Detail" option in both Doors & Windows plug-in objects? I can't seem to find that option anymore in 2020. Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted October 23, 2019 Vectorworks, Inc Employee Share Posted October 23, 2019 18 hours ago, genie said: @Matt Panzer Has this replaced the "Show Plan Detail" option in both Doors & Windows plug-in objects? I can't seem to find that option anymore in 2020. Hi @genie, Yes. These options have become obsolete. Most of what they controlled was how the object looked in 3D and choosing an option set the look of the object for all drawings at any detail level. Now you have more control over what the 3D object looks like for each detail level. At the bottom of the 3D Visualization pane for the Door or Window Settings dialogs, you will find these "3D Detail Levels" settings. 2 Quote Link to comment
Dflynn Posted November 4, 2019 Share Posted November 4, 2019 @Matt Panzer What about the 2D Detail levels for Doors & Windows? The low level of details shows a single line for a fixed window for example... That's a terrible way to represent windows and doors even for an early sketch design stage. Is there an option to change that? Or do I have to create a Symbol geometry for each window...? 4 Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted November 5, 2019 Vectorworks, Inc Employee Share Posted November 5, 2019 On 11/4/2019 at 6:48 AM, Dflynn said: @Matt Panzer What about the 2D Detail levels for Doors & Windows? The low level of details shows a single line for a fixed window for example... That's a terrible way to represent windows and doors even for an early sketch design stage. Is there an option to change that? Or do I have to create a Symbol geometry for each window...? Currently, there is no way to change how the door and window show in 2D for various detail levels. To avoid the single line representation, you could set the viewport to Medium detail rather than Low. 1 Quote Link to comment
George31 Posted June 25, 2020 Share Posted June 25, 2020 I would like to show a generic wall with just a hatch but to show the doors and windows in that wall as having some thickness (eg with a double line and ideally a fill). But it seems that in order to do this I would need to have the detail level for the walls at low, but for the doors/windows at medium. Any way around this? 1 Quote Link to comment
Vectorworks, Inc Employee Matt Panzer Posted June 26, 2020 Vectorworks, Inc Employee Share Posted June 26, 2020 22 hours ago, George31 said: I would like to show a generic wall with just a hatch but to show the doors and windows in that wall as having some thickness (eg with a double line and ideally a fill). But it seems that in order to do this I would need to have the detail level for the walls at low, but for the doors/windows at medium. Any way around this? The best way to achieve that would be to: Use walls with component classes Class the wall (eg: Wall-Exterior) Set the viewport Detail Level to "Medium" or "High" (so doors and windows show as you like) Turn off all component classes in the viewport Set the Wall's class visible and use a class override to set its attributes as needed (eg: a hatch fill) 2 1 Quote Link to comment
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