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Allen Brown

2020 Architect Open GL Rendering ...

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... on sheet layer viewport, unchecking Use Colors in Background Render works intermittently in Mac Mojave 10.14.6.

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I'm still on High Sierra:

 

I'm finding that once a Viewport is created, toggling either "Use Textures" or "Use Colors" under OpenGL Background Render settings seems to have no effect; the viewport just keeps rendering with the settings it had when it was created. If I want a white model viewport I have to make sure it's set that way before making the viewport... This is the first substantial bug I've seen in 2020 that severely interrupts workflow.

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Update: OpenGL viewports seem to randomly switch between rendering with color and without every few times I update them... And not even consistently across a sheet.

 

Very frustrating.

 

 

Edited by Andy Broomell
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Same here.  Causing me hours of production time revising viewports to hidden line over renderworks.  All my models are set up with openGL viewports.

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This issue was filed under VB-165157 will keep you posted on any updates. 

 

thank you for your reports.

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Good news - Our R&D team is working on fixing this issue in a future SP. In the meantime. I've attached a file which has a workaround for this issue. If you double-click the "TurnOffVPDuplicates" script in this file, this problem will be resolved. The "TurnOnVPDuplicates" script will make this issue show up again.

 

 

VPDuplicatesSetPref.vwx

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21 hours ago, JuanP said:

Good news - Our R&D team is working on fixing this issue in a future SP. In the meantime. I've attached a file which has a workaround for this issue. If you double-click the "TurnOffVPDuplicates" script in this file, this problem will be resolved. The "TurnOnVPDuplicates" script will make this issue show up again.

 

Thank you for the workaround, Juan! I have no comprehension of what it's doing, but it works  🙌

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18 minutes ago, Andy Broomell said:

 

Thank you for the workaround, Juan! I have no comprehension of what it's doing, but it works  🙌

 

Haven’t tried it yet but noticed the problem viewport was duplicated to the right when toggling settings. Because if the patch name, must have something to do with that.

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On 9/18/2019 at 12:50 PM, JuanP said:

Good news - Our R&D team is working on fixing this issue in a future SP. In the meantime. I've attached a file which has a workaround for this issue. If you double-click the "TurnOffVPDuplicates" script in this file, this problem will be resolved. The "TurnOnVPDuplicates" script will make this issue show up again.

 

 

VPDuplicatesSetPref.vwx

Thanks, Juan.  I'll give this a try.  I also found that if you go into the viewport, design layer (or camera) and edit the render settings there, then back out again to sheet view, the correct render settings are applied.  But we look forward to vWorks fixing this in a more official manner.  Best,

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Will this be fixed in SP2? It's still a problem in SP1, and even with the workaround is a pain in the butt. I shouldn't have to think about this 10 times a day...

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13 hours ago, Andy Broomell said:

Will this be fixed in SP2?

It is my understanding. However, I will confirm as soon as I get the complete list of issues fixed in SP2.

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Yes, I am having myself some issues with open GL...if I uncheck 'Use Colors' in Render Settings most time it will not take effect after VP update. It seem to me that it behave randomly...

 

Please FIX it soon!

Pavol

 

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