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Ways to optimise my modelling? Problems rendering in other 3D Software


aaronrey

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I am testing out corona in C4D and having issues when texturing. 

 

When I replace the VW texture in C4D, it seems to apply to the object as a whole rather than the individual components. 

 

Can anyone explain why this would happen and ways to get around it?

 

The preview suggests a different output than what I am getting.

 

image.thumb.png.9b4d19487a5831f676465ea8d1a1edd4.pngimage.thumb.png.38ea35f703f8ae16d31ac7ba660bf7e9.png

 

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But your wigwam object is ONE object - so the texture tag is doing its expected behavior.

 

So you have to either build it as separate pieces (the framing from the fabric) - or if you want/need it to be one piece only, you have to use polygon section tags in conjunction with your texture tags to tell Cinema which part of the model gets what texture (and how to project it).

 

In this case, I would think you would want to model the wigwam in different components, no?

 

Make sense?

 

e.

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While in VW you will apply the texture size in units,

for basically a tiling cube mapping,

when exporting to C4D, VW will export UVW maps

for each object (C4D standard, with a scaling for the image baked in.

 

So if you change Materials in C4D,

you should check these texture tags if they have proper mapping type

and size.

I use mostly a Cube Mapping, which resembles what VW material settings

do by default. Just be aware that C4D (since ever) does Cube Mapping size

wrong. It will double the image tiling size opposed to the value you put in.

 

In your case of a single Mesh tipi,

it may be worth to use all C4D bells and whistles, do a complete UVW unwrapping

and manually optimize mapping.

 

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