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Open GL Rendering Issue- Help Please!



Hi all


I have been having trouble with a particular file since Christmas of this year. 

I did manage to pick the file apart and make it workable, but since July the problem has reappeared. 


The issue is with the Open GL Rendering. The elevation viewports render with strange geometry across the textures, and floor components (i.e space tools, slabs etc)- can be seen from through the wall. Please see attached screenshots.


I have been in touch with Vectorworks and they supposedly fixed the file, however the issue still persisted. 


I have chosen to rebuild the file from scratch using the same wall types. There was always a shadow in the walls when panning round, however this disappeared when you zoomed in/panned around slightly further. Yesterday, I put in the roof and then the problem became unworkable again!


Has anyone else experienced the same issue? How can I address it?



Screen Shot 2019-08-27 at 09.26.26.png

Screen Shot 2019-08-08 at 12.01.32.png

Screen Shot 2019-09-06 at 09.20.34.png

Screen Shot 2019-09-05 at 17.53.43.png

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