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fastest way to create texture

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Hi everyone, 


What's the fastest way to create a new image-based texture in vectorworks?

In Cinema 4D, I can drag an image to the material manager, and it will automatically create a basic texture with that image in the diffuse (color) channel. is there something like this in vectorworks?



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I believe you are stuck with making a raw texture from scratch and then adding the image into the correct channel.


You could duplicate an existing texture and just swap out the image file, but that time saved is negligible.


Texturing in Cinema is miles apart from VW.

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