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tismacfan2

2 points perspective

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In Sketchup you have a function called 2 points perspective. In this way you see all lines perpendicular to each other in your 3D. Is there such a thing in Vectorworks or how do you set that up?

 

Kind regards

Pascal

Edited by tismacfan2
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As far as i know there is no such thing as "architectural perspective", when the vertical lines are parallel only if you match your camera look to height to camera height.

(I've been complaining about this for a while with multipass rendering...but hey...there are always workarounds....)

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Francis Ching wrote the definitive book on 1, 2 and 3 point perspective manual techniques and was the go to guide for student architects when everything was hand drawn. The 'architectural perspective in Sketchup is a quick fix to remove the vertical (3rd) vanishing point. As Kazemester says, camera height and and camera view height the same and that will give you a 2 point perspective.

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After using sketchUP myself for many years and using parallel/two point perspective to get vertical lines perpendicular in my views I was missing exactly the same in vw.

Then found that there is some hidden workaround that works for me. Whenever you set up some custom 3D view you you are happy with select from 'current view' drop down menu closest directional view (front, back, right left...) to your view. Though it will not stay in same position afterwards and view get slightly shifted you get perpendicular lines and you can correct it with hand tool back to view you are after.

Your view must always be modification one of standard views.

 

Hope this helps.

 

Pavol

Edited by drelARCH

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VW uses 3-point perspective which is massively distorted. Is there any way to fake 2-point perspective (without using RW cameras)?

Edited by Mark Aceto

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Basically you create a Camera that has the same Z as the target,

to get no distortion of vertical lines.

But move the Viewport Border up to shift to view the Top of the Building.

 

Works great but will easily break down when you want to do some camera

direction changes and you have to start Viewport Border shifting and

Viewport relocation from scratch.

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