tismacfan2 Posted September 4, 2019 Share Posted September 4, 2019 (edited) In Sketchup you have a function called 2 points perspective. In this way you see all lines perpendicular to each other in your 3D. Is there such a thing in Vectorworks or how do you set that up? Kind regards Pascal Edited September 4, 2019 by tismacfan2 1 Quote Link to comment
Kazemester Posted September 7, 2019 Share Posted September 7, 2019 As far as i know there is no such thing as "architectural perspective", when the vertical lines are parallel only if you match your camera look to height to camera height. (I've been complaining about this for a while with multipass rendering...but hey...there are always workarounds....) Quote Link to comment
ColinW Posted September 11, 2019 Share Posted September 11, 2019 Francis Ching wrote the definitive book on 1, 2 and 3 point perspective manual techniques and was the go to guide for student architects when everything was hand drawn. The 'architectural perspective in Sketchup is a quick fix to remove the vertical (3rd) vanishing point. As Kazemester says, camera height and and camera view height the same and that will give you a 2 point perspective. Quote Link to comment
drelARCH Posted September 11, 2019 Share Posted September 11, 2019 (edited) After using sketchUP myself for many years and using parallel/two point perspective to get vertical lines perpendicular in my views I was missing exactly the same in vw. Then found that there is some hidden workaround that works for me. Whenever you set up some custom 3D view you you are happy with select from 'current view' drop down menu closest directional view (front, back, right left...) to your view. Though it will not stay in same position afterwards and view get slightly shifted you get perpendicular lines and you can correct it with hand tool back to view you are after. Your view must always be modification one of standard views. Hope this helps. Pavol Edited September 11, 2019 by drelARCH Quote Link to comment
Mark Aceto Posted October 31, 2019 Share Posted October 31, 2019 (edited) VW uses 3-point perspective which is massively distorted. Is there any way to fake 2-point perspective (without using RW cameras)? Edited October 31, 2019 by Mark Aceto Quote Link to comment
zoomer Posted October 31, 2019 Share Posted October 31, 2019 Basically you create a Camera that has the same Z as the target, to get no distortion of vertical lines. But move the Viewport Border up to shift to view the Top of the Building. Works great but will easily break down when you want to do some camera direction changes and you have to start Viewport Border shifting and Viewport relocation from scratch. Quote Link to comment
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