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You can import 'textures' as an image ressource, and 'map' them to a 2d shape. Use the ressource palette to create image ressources and the attributes palette to specify and map them.

For reasons best left unsaid, you can not use regular textures as image ressources - the two ressource types are totally incompatible although they are used in much the same way... ( #?*% - there - I said it anyway)

Good luck

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