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Surface Array problem


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Hi, 

I am creating a chair and I want to apply an array item to indicate the material that will make the covering of the seating.

As I am selecting the Array surface and the array Items though, VW points out that for the Surface I need to use a valid base, listing all the options.

What I have intially is a solid I have created and in order to use Surface array I tried to convert it in a NURBS and a Mesh but still when I try to execute the command, it won't work. 

Any Idea on how could to solve this?

 

Thanks

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Can you describe or post a image similar to your goal here?

Meanwhile, Perhaps the array could work better on small components rather than whole chair?

eg use the Extract tool>Surface mode to isolate a NURBS surface from the front cover, the left arm, right arm, seat top, seat bottom, etc. And apply the surface array or a texture or modeled components (upholstery piping?) to these various parts individually.

 

FYI the extract tool is not destructive to the source object.

 

-B

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