Nomi 0 Posted July 30, 2019 Hi all, Quick question about the matrix rotation node - it works fine if I specify rotation around the z access, but doesn't work when I try to rotate objects out of the x-y plane (i.e. when I set the input vector to (1,0,0)). What am I missing? See attached file. Thanks! Matrix Rotation.vwx Quote Share this post Link to post
Stephan Moenninghoff 378 Posted July 31, 2019 (edited) You need Set Entity Matrix to get this to work. I had a similar thing the other week which I just remembered where 2D circles had to be stacked to create a 3D routing contour: Matrix Rotation.vwx Edited July 31, 2019 by Stephan Moenninghoff Quote Share this post Link to post