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Rotation matrix only works around z-axis?

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Hi all,


Quick question about the matrix rotation node - it works fine if I specify rotation around the z access, but doesn't work when I try to rotate objects out of the x-y plane (i.e. when I set the input vector to (1,0,0)). What am I missing? See attached file.



Matrix Rotation.vwx

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Posted (edited)

You need Set Entity Matrix to get this to work. I had a similar thing the other week which I just remembered where 2D circles had to be stacked to create a 3D routing contour:


Matrix Rotation.vwx

Edited by Stephan Moenninghoff

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Ah perfect, thank you.

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