aaronrey Posted July 30, 2019 Share Posted July 30, 2019 I have received this model from a client and I am wanting to use it in a scene but the mesh is very complex and will not host a texture well. Is there any way to simplify this / combine all those faces into one solid 3D model? I believe it has been created in Sketchup so if anyone has any other ideas as to ways they can export it to help with this that would also be great as I have never used it. Cheers Quote Link to comment
Kevin Allen Posted July 30, 2019 Share Posted July 30, 2019 Trace is and re-model. Looks like it's just and extrude along path, with the path possibly being a NURBS Curve. Not sure, but the verticals might all be the same, make a symbol and reuse. Quote Link to comment
James H. Posted July 30, 2019 Share Posted July 30, 2019 The menu bar under Modify > Simplify Mesh... will give you a dialog box with a slider that will let you reduce the complexity of the mesh... @Kevin Allen is right though, the best option would be to re-draw it natively in VW as a collection of extrude along path objects I think. Would be nice if there was a way to 'fill' a mesh shell like this with a generic solid... kind of like how you can use the 'Inner Boundary Mode' (paint bucket) of the 2D Polygon Tool to 'fill' a perimeter... Just sayin'... ...perhaps there is and I'm just in the dark about it though! 🤞 Quote Link to comment
Claes Lundstrom Posted July 31, 2019 Share Posted July 31, 2019 The point of importing a model is to save time. In this case, re-skinning or fixing it up takes longer than modeling it from scratch. A lot. A few extrude along paths and you have a model in say ten minutes for a skilled user. You get solids, it renders way better, and the model takes up less space. SketchUp does not add anything here (it seldom does if you ask me). 1 Quote Link to comment
Kevin Allen Posted July 31, 2019 Share Posted July 31, 2019 5 hours ago, Claes Lundstrom said: The point of importing a model is to save time. In this case, re-skinning or fixing it up takes longer than modeling it from scratch. A lot. A few extrude along paths and you have a model in say ten minutes for a skilled user. You get solids, it renders way better, and the model takes up less space. SketchUp does not add anything here (it seldom does if you ask me). If anything, Sketch-Up seldom adds anything. A SU model gives me, generally, something to trace once I correct the scale.Additionally, I don't know if this an application issue, or a user issue, but I find SU models are generally inaccurate and imprecise. 1 Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.