I have three viewport on top of each other on a sheet layer. On the bottom is a opemGL frontview of a stage. In the middle is a wireframe sheet with Spotlight lights with 3d labels. And on the top is a openGL Spotlight light without the 3d Labels. This way my labels and lights always lay readible on top of any geometry in de stage.
I have used this workflow for a couple of years and also on several projects this year without issues. But now all geometry in the top viewport is surrounded by white grainy smutch. See attached screenshot.
Opengl is set to high quality and anti aliasing is turned on. The issue is occuring in 6 different files at this moment. They where al new 2019 files that I have imported layers + objects in.
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Sebastiaan
Hi,
I am currently having a weird open GL thing.
I have three viewport on top of each other on a sheet layer. On the bottom is a opemGL frontview of a stage. In the middle is a wireframe sheet with Spotlight lights with 3d labels. And on the top is a openGL Spotlight light without the 3d Labels. This way my labels and lights always lay readible on top of any geometry in de stage.
I have used this workflow for a couple of years and also on several projects this year without issues. But now all geometry in the top viewport is surrounded by white grainy smutch. See attached screenshot.
Opengl is set to high quality and anti aliasing is turned on. The issue is occuring in 6 different files at this moment. They where al new 2019 files that I have imported layers + objects in.
I am on VWX 19 SP3.
Anyone have any ideas?
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