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Texture mapping offset in reference file vs model file


Christiaan

Question

The first image on the left is a Design Layer view of my model. Note that the mapping of the grey texture has an equal module each side of the bay. This is an Autohybrid containing an extrude and looks like this in OpenGL or RenderWorks.

 

The second image on the right is a Sheet Layer Viewport in a Workgroup Reference file rendered with RenderWorks. Note that the texture mapping is offset slightly and doesn't match my model.

 

Any ideas how to fix this and synchronise them?

 

 

137246472_Screenshot2019-07-03at12_01_46.thumb.png.6c5ce0f7e8a34165a36d21e3d880a7c0.png464667318_Screenshot2019-07-03at11_59_13.thumb.png.5ed81081df18820f15692369ae1b6359.png

Edited by Christiaan
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