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Beam penetration problem

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How to set up so that the beam does not penetrate the stage


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Does the texture on the deck have 'cast shadows" checked off in it's definition? Possibly you are using the default instrument color (black) on the stage deck?

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Make sure your render settings are set to cast shadows. Note that you are not able to cast shadows and see your render lights in OpenGL, as the instrument bodies create a shadow of the light.

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