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Renderworks & Clip Cube issue


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Hi all,

 

I'm having an issue with clip cube and rendering textures.

 

With the clip cube on it makes edges of solids look rounded or curved faces.

 

One image is Clip Cube off, the other is on. Thats the only change. The texture is colour only, with no reflection/trans/bump.

 

The same thing happens on the ends of nib walls as well

 

image.thumb.png.3e43dff39cda2b8e22a3e9bc1edf2859.png

image.thumb.png.932950380fbdb799f05b2705986d9b06.png

Cheers

Jason

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  • 4 weeks later...
Guest Selin
16 minutes ago, VectorBits.org said:

Also suffering with this issue. It seems to happen only with boolean solids objects that are clip-cubed in renderworks. 

Yes. This issue will be fixed in the next version. Sorry for the inconvenience.

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  • 1 year later...

@Selin

 

Did this issue ever get fixed?  I've experimented with versions 2019, 2020, and 2021, all with fresh files and I'm still seeing the odd smoothing.  Any 3D object that is not an extrude or sweep displays the behavior.  The only difference between these two rendered bitmaps is that the one on the right had the Clip Cube engaged.  The white cube is an extrude converted into a generic solid, and the glass box on the right is an extrude that has been converted into a shell.

 

Should mention that these bitmaps were produced on a new file in Vectorworks 2021 SP2.1 using Custom Renderworks, all settings medium with ambient occlusion.

 

image.thumb.png.be9b6c15c7da36f9551fa852109c0945.png

Edited by Jesse Cogswell
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