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Hardscape textures


It seems like there are a dozen ways for a hardscape texture to fail, and only one very narrow way for it to display properly...

It's good in the style material tab

what about the style rendering tab

What about the actual path that defines the shape of the hardscape,

Maybe if that's all correct it will work, but sometimes it just seems not to... no apparent reason.

It seems like there must be some way to streamline all this and pull it into a single interface... at the very least, if I apply a style, why does the class of the path still override?

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