shorter Posted May 31, 2019 Share Posted May 31, 2019 We need multiple loci to control the ends of different components in the wall. This would help use negotiate complex window openings. We need to be able to turn off detail at scales 1:50 and above, but have an option to leave on the 'core' component. 1 Quote Link to comment
0 JMR Posted May 31, 2019 Share Posted May 31, 2019 https://forum.vectorworks.net/index.php?/topic/60529-ability-to-stretch-wall-components-in-plan/ Quote Link to comment
0 shorter Posted May 31, 2019 Author Share Posted May 31, 2019 Stretching Windows and Doors would also be useful though can see this being abused. But for pure openings, at concept stages, being able to stretch the opening to line up with something else would be more akin to how we design since we do not always know the actual size of a bespoke door or window. I seem to recall once seeing a solution (not vectorworks) where windows were created simply by drawing a rectangle on a wall...as opposed to the VW approach of placing a window and resizing in OIP, or placing a window of known size and positioning. Quote Link to comment
0 JMR Posted May 31, 2019 Share Posted May 31, 2019 Manipulation handles on doors and windows would indeed help. They could optionally be set to work incrementally, based on local standard sizes. Eg. 900mm, 1000mm, 1100mm etc. I think it was wished somewhere here earlier. Quote Link to comment
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shorter
We need multiple loci to control the ends of different components in the wall. This would help use negotiate complex window openings.
We need to be able to turn off detail at scales 1:50 and above, but have an option to leave on the 'core' component.
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