Delmer Posted April 15, 2005 Share Posted April 15, 2005 When utilizing a large number of hatched objects a drawing can really slow down. I've worked out a few ways to deal with this, but wonder what others do, I'm likeley not using the best method. Here are things I have tried, depending on the circumstance: - Turn off selected classes, save as view. This is the most straightforward, but if you want to keep the lines then you need to have everything drawn twice. - Assign all hatches in their own class so I can select all, set fill to none, and then when needed, select all and set fill to class style. This works reasonable well but can get class-intensive. Also maybe I only want to turn off the heaviest 80%, then I have to group or create a selection set. - Create bitmaps of particularily intensive classes and use image fill rather than hatch. This has its place, allows relatively easy adjustment of scale, start and rotation of patterns. Still, its only a partial remedy. What I would really like is a "Show/Hide Fills" toggle that worked regardless of assigned class or other. Thoughts? Quote Link to comment
Delmer Posted April 15, 2005 Author Share Posted April 15, 2005 Related thread: http://techboard.nemetschek.net/cgi/ubb/ultimatebb.cgi?ubb=get_topic;f=20;t=001391 Quote Link to comment
B.Balemi Posted April 16, 2005 Share Posted April 16, 2005 Hi Delmer Put your name to my thread. The more the greter the odds of something being done. I cant believe not many have an issue with this . Obviously I am stupid enough to try 2d art with high detail. Regards Brendan Quote Link to comment
islandmon Posted April 18, 2005 Share Posted April 18, 2005 Hatches,Fills,Patterns,Props can be divided into MathProcessor & VideoProcessor. Hatches required vectormath.Fills,Pat,Prop are video bitmaps using videoprocessor/vram. The speed of redraw for Hatches is dependent upon the processor speed. Once calculated the result is sent to vram for display. 1)Editing Hatches to eliminate 'redundancies' and wierd angles can improve performance significantly. 2) Create hatch to match the page scale whenever possible. 3) Minimize the number of Hatches by purging the file of unused hatches ( this applies to classes, etc). Then save the file as a different version. In v10 & 11 the HatchName string would sometimes get truncated resulting in strange behaviors. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.