Macabuser Posted April 13, 2005 Share Posted April 13, 2005 i have about 500 objects in my 3d model....is there an easy way to apply one texture to all of the objects perhaps using the object info window? VW11.0 OSX 10.2.8 Quote Link to comment
CipesDesign Posted April 13, 2005 Share Posted April 13, 2005 If all of your objects will accept direct textures (there are certain PIO's that will only accept textures applied through style classes) you can simply do a Select All (command A on Mac) and then double click on the texture in the Resource Browser (RB). Alternately, and maybe a bit better, you could create a new class, put all of your objects in the class (by selecting them and then assigning them to the class in the OIP) then go to the class set up dialog and and apply the texture to the entire class. Make sure that the "use at creation" box is checked. The advantage with the second method is that if you want to change the texture later, it can be done in the class dialog. HTH... Quote Link to comment
Delmer Posted April 13, 2005 Share Posted April 13, 2005 As a footnote to Peter's suggestion, you can select and edit any particular attributes of all classes at the same time. -select top class, shif-select bottom, edit. Quote Link to comment
Delmer Posted April 13, 2005 Share Posted April 13, 2005 -you may also have to select all items in the drawing and in the render tab of the OIP select class texture. Quote Link to comment
michael john williams Posted April 13, 2005 Share Posted April 13, 2005 But how do you get over the problem of textures looking the same in plan as they do in elevation or axometric. Like a diagonal hatch pattern in plan walls still has the same diagonal in elevation and axometric. Quote Link to comment
islandmon Posted April 13, 2005 Share Posted April 13, 2005 MW, Texures,hatches & Imagesprop are all very specific and each has its nuance to application. A screwwed up texture can take down your file .. ditto for hatches. A misplaced ImageProp can result in render issues. You need to establish a set Protocol for each type of object and the various parameters. It can become very confusing. Global assignments require careful thought. Once the Class attributes are established then you can >menu>organize>custom selection>create script ie, select-C=Interior Wall-6 once created ...click the script. Symbols must be manipulated individually. Also keep in mind that VW must somehow track all the changes. So give the app time & space to do its work. Try not to get too far ahead of yourself and avoid multiple Undo's. eja Quote Link to comment
Delmer Posted April 13, 2005 Share Posted April 13, 2005 Michael, you're right, in the abuser's case a hatch would have to be chosen that was not orientation-specific -would look the same in any rotation. Quote Link to comment
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