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Perimeter mapping changes orientation


bjoerka

Question

why does the orientation of a texture, that is applied as perimeter, change when the geometry is modified i.e. with the push pull tool?

The same is happening when you bool a hole, taper a face and so on.

When the texture mode is set to plane, this does not happen.

 

see the screenrecording...

 

 

 

Edited by bjoerka
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6 answers to this question

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Guest Alex Sagatov

@bjoerka I have submitted this over to our Engineering Team for further review ( VB-160440 ).

 

From looking at this here, it is hard for me to confirm if this is a bug or not. For this object type, Auto-Align Plane is what I would personally always use. Perimeter will be used more in cases where you have curved geometry. I believe push/pull is changing the face which it is considering the top for the perimeter mapping which is why we are seeing these rotations. If it is technically a bug or not, I would personally still consider this unexpected behavior. I will see what Engineering finds and update you as we go.

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I think the relevant aspect here is that the Push-Pull tool results in a Solid Addition.

 

I often find that my textures rotate 90° when an object is turned into a Solid Addition or Subtraction, compared to when it was just an Extrude. Which is pretty annoying...

 

If this were determined to be a bug and fixed, I'd be a happy camper 🙂 

 

 

Edited by Andy Broomell
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Yes, the first Mode of PushPullTool wil convert Generic Solids

into Complex Solid Additions/Subtractions.

 

While the second Mode will keep the original Object Type.

(But is more limited or not as capable as the first Mode)

Like for an Extrude's side it will mostly just edit the 2D geometry

inside and for the Top Face it will just adjust the extrusion hight.

Not sure if it would keep a Wall a Wall though and just change its Length.

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31 minutes ago, zoomer said:

Yes, the first Mode of PushPullTool wil convert Generic Solids

into Complex Solid Additions/Subtractions.

 

While the second Mode will keep the original Object Type.

(But is more limited or not as capable as the first Mode)

Like for an Extrude's side it will mostly just edit the 2D geometry

inside and for the Top Face it will just adjust the extrusion hight.

 

This isn't quite true. In both the first and second modes, clicking on either the "top" or "bottom" of an Extrude will adjust the extrusion height, while clicking on any other side will result in a Solid Addition/Subtraction (in first mode) or Generic Solid (in second mode).

 

No mode edits the 2D geometry within the extrude (as far as I'm aware).

 

The main difference between the two modes has more to do with angled surfaces and how it handles those. The two icons for the modes are pretty insightful in this case.

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More important for me is that the 1st Mode

(Which I normally avoid)

allows to get rid of Parts of "multiple independent Volume" Solids,

while 2nd preferred Mode normaly refuses to do.

(Like shrinking one Face to the opposite Face to delete a Box)

 

But I immedeately clean up such constructs back to Generic Solid after.

Edited by zoomer
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