LeeElston Posted April 30, 2019 Share Posted April 30, 2019 I have created an site model of a long driveway with lighting columns as symbols spaced along it, but when I view in open GL, only 2 of the lights are fully on 'on' at a time, with a third showing reduced lighting... All of the symbols are the same and the light objects within are switched on. To Make a different light 'come on' I have to increase the brightness slightly, but then another light goes off somewhere else.... I enclose a couple of screenshots to demonstrate. There is also a heliodon object but this is turned down so you can see the layout and the light spread better. Is this a setting or a limitation of my graphics? Thanks in advance. Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted April 30, 2019 Vectorworks, Inc Employee Share Posted April 30, 2019 Hi Lee In OpenGL, there is a limit of (I think) 8 lights. (But it could be 10...) If you render with Fast Renderworks, you should see all the lights in action. So, when you get your model displayed in some Viewports, you'll be able to see all the lights, and also be able to control them from the Visualization palette. Hope that helps. Quote Link to comment
Marionette Maven Marissa Farrell Posted April 30, 2019 Marionette Maven Share Posted April 30, 2019 @Tamsin Slatter is correct that you are limited to 8 lights in OpenGL. 1 Quote Link to comment
LeeElston Posted April 30, 2019 Author Share Posted April 30, 2019 Thanks. Makes sense now.... 1 Quote Link to comment
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