bc Posted April 27, 2019 Share Posted April 27, 2019 (edited) I have an issue with a tile applied to a 3D rectangle (3D plane). It's the wavy stuff below the windows. The tiled rectangle is not receiving the shadow. On the left is the actual rendering and the right shows the correct shadows cast by the protruding building shell. Any ideas to get the tile to receive the shadows or is this a bug? thanks bc Edited April 27, 2019 by bc Quote Link to comment
0 Guest Alex Sagatov Posted May 2, 2019 Share Posted May 2, 2019 As far as I know, a rectangle will not display a shadow even if it is on the 3D plane. In the simplistic example below, we have an extrude. In the first screenshot, there is a rectangle on the 3D plane. In the second screenshot, the rectangle has been converted to a 3D polygon. In the example you provided, we would need to extrude that 2D shape or convert it over to a 3D polygon. Then, we would need to apply a similar texture to the shape as opposed to a tile fill. Quote Link to comment
0 bc Posted May 2, 2019 Author Share Posted May 2, 2019 Thanks for that. I'll explore converting to 3D poly. It was the tile I was after, so finding a suitable texture might be tough. Thanks again, bc Quote Link to comment
Question
bc
I have an issue with a tile applied to a 3D rectangle (3D plane).
It's the wavy stuff below the windows. The tiled rectangle is not receiving the shadow.
On the left is the actual rendering and the right shows the correct shadows cast by the protruding building shell.
Any ideas to get the tile to receive the shadows or is this a bug?
thanks
bc
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