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Tile not receiving shadows


bc

Question

I have an issue with a tile applied to a 3D rectangle (3D plane).

It's the wavy stuff below the windows.  The tiled rectangle is not receiving the shadow.

On the left is the actual rendering and the right shows the correct shadows cast by the protruding building shell.

Any ideas to get the tile to receive the shadows or is this a bug?

thanks

bc

 

1403238707_ScreenShot2019-04-27at8_39_47AM.thumb.png.3774f327933c0fae79741732ba0ff1a9.png782047770_ScreenShot2019-04-27at8_40_10AM.thumb.png.385d2c321c4f0fc3736aa8a080d77d3c.png1628110997_ScreenShot2019-04-27at8_45_56AM.thumb.png.e10775ad39f33f7d2650dee7a9c15fec.png

 

 

 

 

Edited by bc
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2 answers to this question

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Guest Alex Sagatov

As far as I know, a rectangle will not display a shadow even if it is on the 3D plane. In the simplistic example below, we have an extrude. In the first screenshot, there is a rectangle on the 3D plane. In the second screenshot, the rectangle has been converted to a 3D polygon.

 

Screen Shot 2019-05-02 at 2.41.31 PM.png

 

Screen Shot 2019-05-02 at 2.41.50 PM.png

 

In the example you provided, we would need to extrude that 2D shape or convert it over to a 3D polygon. Then, we would need to apply a similar texture to the shape as opposed to a tile fill.

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