maeolivera Posted April 25, 2019 Share Posted April 25, 2019 During render tests some problems occured concerning the renderworks color white mode as a background render. It shows random polygonal pixeled elements. on the oder hand in the normal open gl mode everything seems to be fine and solid. The whole 3d model is a generic solid, not a mesh based model. Attached you´ll find a screenshot from both situations. We are using a VW 2019 SP3 in a imac with macos mojave operating system. It would be really helpful if someone has any idea of how to solve it. Thanks! Unknown.tiff Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted April 25, 2019 Vectorworks, Inc Employee Share Posted April 25, 2019 Hello meaolivera: Since this is one object, if you do Modify->Convert to Mesh or Convert to 3D Polygons does that render better. These look like shadow or shading artifacts. Quote Link to comment
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