nakedeye Posted April 12, 2019 Share Posted April 12, 2019 Hi, I'm building a scoop type lighting fixture and I'm trying to hollow out a hemisphere, any good tips to do this? I'd like to be able to give the inside and outside different textures. Thanks Max Quote Link to comment
zoomer Posted April 12, 2019 Share Posted April 12, 2019 (edited) Or subtract a Sphere and use Thicken Tool Shell Solid, selecting the flat Face to delete in options. Maybe there are even more ways to create the geometry in VW. Edited April 13, 2019 by zoomer Quote Link to comment
nakedeye Posted April 12, 2019 Author Share Posted April 12, 2019 Thanks gentlemen, I managed to do via converting to mesh then deleting the face. The sweep method does look really good and I'll take a look at the sphere subtraction too. Quote Link to comment
AlanW Posted April 12, 2019 Share Posted April 12, 2019 @nakedeyeHi, Shell Solid is an easy way to hollow out anything. HTH Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted April 13, 2019 Vectorworks, Inc Employee Share Posted April 13, 2019 Try using the Shell solid tool in the 3D Modelling toolset. Quote Link to comment
Andy Broomell Posted April 13, 2019 Share Posted April 13, 2019 Once you've done the Shell command, you can go to Modify<Convert<Convert to NURBS, which will allow you to go inside the group and texture the inside differently than the outside. Quote Link to comment
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