Jump to content
nakedeye

Hollowing out hemisphere

Recommended Posts

Hi, I'm building a scoop type lighting fixture and I'm trying to hollow out a hemisphere, any good tips to do this? I'd like to be able to give the inside and outside different textures.

 

Thanks

Max

 

 

Share this post


Link to post

use two sweeps, one for the inside, one for the outside.  then you can texture both sides.  Just make sure there is no overlaping geometry.

Share this post


Link to post

Or subtract a Sphere and use Thicken Tool Shell Solid,

selecting the flat Face to delete in options.

 

Maybe there are even more ways to create the geometry in VW.

Edited by zoomer

Share this post


Link to post

Thanks gentlemen, I managed to do via converting to mesh then deleting the face. The sweep method does look really good and I'll take a look at the sphere subtraction too. 

Share this post


Link to post

Once you've done the Shell command, you can go to Modify<Convert<Convert to NURBS, which will allow you to go inside the group and texture the inside differently than the outside.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...