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Phileas

Joining 3 walls with different styles

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251012913_Capturedecran2019-04-10a09_51_08.thumb.png.b53556ab5edd71c1e7184867d4440393.png

The 2 bottom walls have the same style, the top one is a different style. Is it somehow posaible to join them together so that the middle component that is common to all 3 walls is continuous?

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Posted (edited)

I'm not an expert with the wall tool, but I'd try the wall component tool. Not sure how it performs on three walls though

image.thumb.png.372fd3e9f901b8990fadeceb40549c74.png

 

 

Edited by RussU

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@RussU you can only join wall components of already joined walls.

My problem is that I can't get the walls to join in the first place...

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UPDATE:

 

I somehow managed to do this by furiously clicking the walls in a random order with the T-Wall-Join tool active lol

To those struggling with this: keep trying 🙂

1539314397_Capturedecran2019-04-10a10_26_28.thumb.png.fa822cc6eae3eaee363a6bde7993a5b2.png

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Great, pleased you got it sorted.

Sometimes, when I'm getting odd behaviour with a tool, I'll jump to a 3d view and try it in there as well. Try that out and see if it's more consistent for you. @Phileas

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L join the same walls,  T-join the odd wall,  then use component join to connect the cores.   I run into this all the time on projects where walls all have the same stud core but change cladding materials

Join 1.JPG

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Good Afternoon,

 

I'm going to add on to this thread with a more fundamental question:  Is there a VW resource or post somewhere that explains the logic that underlies how VW handles joining walls?

 

I've been struggling with joining multi-component walls similar to Phileas' post that started this thread.  While I've had some success using the random "let's try clicking this" approach, I'm stumped when it comes to understanding the basic logic behind why some joins work and some don't.  My conclusion is that I've missed something along the way - some key piece of information or critical step that is needed that I'm ignoring/skipping/doing wrong.  I've done the VW tutorials, how-to-videos,  Tips & Tricks, etc and come up empty.  I'd be happy to back up and start over again but I'm lost as to where to start.

 

Thank you.

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14 hours ago, CiaMariaPia said:

Good Afternoon,

 

I'm going to add on to this thread with a more fundamental question:  Is there a VW resource or post somewhere that explains the logic that underlies how VW handles joining walls?

 

I've been struggling with joining multi-component walls similar to Phileas' post that started this thread.  While I've had some success using the random "let's try clicking this" approach, I'm stumped when it comes to understanding the basic logic behind why some joins work and some don't.  My conclusion is that I've missed something along the way - some key piece of information or critical step that is needed that I'm ignoring/skipping/doing wrong.  I've done the VW tutorials, how-to-videos,  Tips & Tricks, etc and come up empty.  I'd be happy to back up and start over again but I'm lost as to where to start.

 

Thank you.

Same here.

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  • first join the corner wall with L join
  • then T join the fat wall to the horizontal wall
  • then "component T join" the dark components together  

Skjermbilde 2019-04-16 kl. 11.22.13.png

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Posted (edited)

^ this doesn't work for me. Following those exact steps ends up with this:

 

522689388_ScreenShot2019-04-16at13_28_44.thumb.jpg.8b3c395ef04b5816b6db5e76d01ae9d3.jpg

 

(it goes wrong at the component join stage)

Edited by line-weight

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I can but I do end up with the bit in the red box....I've found that often times you need to take the thing apart, pulling the wall ends back and try again...not always exactly a linear process 🙂

 

Screen Shot 2019-04-16 at 8.57.55 AM.png

 

 

Joined.vwx

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Posted (edited)

Often I'll get these things to work properly eventually through a trial and error / random attack method. But then I have this sense that my model has these 'unstable corners' that are liable to go wrong as soon as I change anything in their vicinity. Sometimes you'll notice for the first time that they have deconstructed themselves when you update some viewports in readiness for a drawing issue...and of course, having to unexpectedly spend some time trying to fix things again when you want to be getting some drawings out is never welcome.

 

It's like driving a car where the wheels might decide to detach themselves each time you change gear.

Edited by line-weight

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21 minutes ago, Hans-Olav said:

@line-weight 

if you then L join the main walls?

 

Yeah, having fiddled around a bit, I found that this does seem to work.

 

How about making the join in this scenario though? The lower image is as close as I can get it.

 

1801635897_ScreenShot2019-04-16at15_02_01.thumb.jpg.fac27192632de183d36a49e6f9cd2e60.jpg1034717760_ScreenShot2019-04-16at15_01_51.thumb.jpg.69124b4b36eb3042dc9d4ae04bf8cd70.jpg

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@ line weight,

 

That's going to be a tough one....the lower wall will have to decide whether to join to the vertical or horizontal wall...dunno if it's possible to get the correct representation...it might be that you have to go with two walls for the lower one that are split down the middle???

 

Wes

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16 hours ago, Wes Gardner said:

@ line weight,

 

That's going to be a tough one....the lower wall will have to decide whether to join to the vertical or horizontal wall...dunno if it's possible to get the correct representation...it might be that you have to go with two walls for the lower one that are split down the middle???

 

Wes

Yes, not really a satisfactory solution.

 

Somehow it seems to manage a three way junction when all three walls are the same, so not sure why it can't cope with that situation.

 

1449947010_ScreenShot2019-04-17at09_20_32.thumb.jpg.5088da232a88f06a87d86a62a4ef16e4.jpg

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How about this one (extracted from a current live project), can anyone get this to behave both in top/plan and OpenGL? For any solution that is correct in top/plan, a slice of plaster keeps showing on the outside wall in OpenGL.

 

769063711_ScreenShot2019-04-18at12_34_04.thumb.jpg.56eb3416b632d803d9f6775a591b5ad6.jpg1757040119_ScreenShot2019-04-18at12_33_31.thumb.jpg.7ca1684cf48b73fa7397af3de67a62e9.jpg

Untitled 2.vwx

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Nice job! .....but did you learn why whatever you finally did worked and do you think you now have the knowledge to avoid the "trial and error" approach the next time? .... and could you share the secret?   The trial-and-error method is what I've been doing and it's neither predictable nor a particularly efficient way to work so I'm searching for the wall join Grail.

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14 hours ago, zoomer said:

After million attempts, ok in 3D but not perfect in 2D ...

 

 

Untitled 2-2 v2019x.vwx

I'm not on 2019 yet so can't open that.... I managed to get it ok in 3d, and ok in 2d, but not both at the same time!

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28 minutes ago, zoomer said:

Sorry, I was just too lazy.

Here are the VW 2018 exports.

 

I was a bit surprised that this common looking simple situation

is much harder than the 2 other previous examples.

 

 

Untitled 2 v2019a v2018.vwx

Untitled 2 v2019b v2018.vwx

Untitled 2-2 v2019x v2018.vwx

Cheers.

 

I see that your solution involved making the 'middle' wall come right to the external wall face, with a capped end.

 

The only issues in 2d when I opened it were a lineweight thing on that capped end, and an unwanted line in the internal finish corner on the left

 

241307944_ScreenShot2019-04-19at10_58_25.thumb.jpg.d7b79d7bd2bca89fc928141848a1643a.jpg

 

But that is fixed by changing the end cap line type in the wall settings, and a component join sorted out the other line.

 

1216250916_ScreenShot2019-04-19at11_10_51.thumb.jpg.08411f16f0643a4a6b2dded5b19965b6.jpg

 

Now to see if I can replicate this in my model!

 

 

 

 

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10 minutes ago, line-weight said:

Now to see if I can replicate this in my model!

 

 

 

 

Yup - the solution is:

 

Remove all the wall breaks

 

Extend the 'middle' wall down to the line of the external wall face and cap it

 

Join each of the other two walls to that middle wall with 'T' joins

 

Then do 'L' component joins for the white internal finish component.

 

Thanks @zoomer!

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