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Appearance of Objects/Symbols in 2D


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Is it possible to define a different appearance for objects/symbols in a 2D view?

My problem:

1957784882_Capturedecran2019-04-08a11_28_06.thumb.png.b335091d2260c07e4f00cc138c85013d.png

I modeled this window-blind in 3D. So far so good.

I know I can adjust the appearance of a symbol in top/plan view by editing it's 2D component.

 

Now, I have a problem with this type of objects in elevation views:

1211060504_Capturedecran2019-04-08a11_28_28.thumb.png.cece2022e6e2a087c8eb5d50500d8fdc.png

from this side, the object shows just as I want it to be. so for this elevation, it works fine.

 

537677231_Capturedecran2019-04-08a11_28_45.thumb.png.2b42d01a93ff0850f18b3b85c2098794.png

however, this is what I get in a front elevation view. Just a mess of lines.

Is there a way I can control how this object will look from all sides? I'd like to have it looking like this (the light gray lines):

2077364304_Capturedecran2019-04-08a11_39_33.thumb.png.dc04c75ef0c03be5e541a54855febd5a.png

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  • Vectorworks, Inc Employee

You might get cleaner results by editing your line render settings for the viewport and raising the Smoothing Angle. I often set it somewhere between 30º and 70º. If you have not tried this, I'd try it first.

 

I'm afraid the only other workaround would be to try to place planar objects (for the "Front" graphics) in the 3D component of the symbol and use classing to turn the visibilities of them and the 3D geometry as needed. This would basically mimic the VW 2019 behavior, but with a lot of additional work. I would not recommend this approach.

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