KroVex Posted April 4, 2019 Share Posted April 4, 2019 Hi all I have two questions about Marionette: 1. Is there a way that only an alert dialog appears when a "true" or "false" arrives the Input from the alert dialog-node? 2. I have made e specific Class-Generator. Is it possible to generate an attribute popup, which allows me to choose the fill color and pen color/thickness in the OIP? Greetings KroVex Quote Link to comment
Marionette Maven Marissa Farrell Posted April 4, 2019 Marionette Maven Share Posted April 4, 2019 For #1, you can use a valve node before the alert dialog to determine if it shows or not. The only current issue is that nothing past the valve will run if the input is false, even if the network converges somewhere later. for 2, we don't have any OIP controls like that, so I am going to guess no. A workaround would be to modify your own popup controls with possible values, but I don't think we can display color at this time, it would have to be text based. 1 Quote Link to comment
Antonio Landsberger Posted April 4, 2019 Share Posted April 4, 2019 Hi KroVex, 1) You can simply use a valve node for this purpose. By default it passes the item when True and blocks the output when False. If you need it the other way round (pass when False, block when True), you can use the not node to invert the boolean value. 2) I have no answer for this one, but I would like to see this in Marionette as well. 1 Quote Link to comment
KroVex Posted April 4, 2019 Author Share Posted April 4, 2019 Thank you a lot, I'll try it with the valve node. Greetings KroVex Quote Link to comment
KroVex Posted April 4, 2019 Author Share Posted April 4, 2019 The Vale-Node Works fine, thx. Another Question: Since Vectorworks 2019 you can assign tag's to classes. Are these Tag's Class attributes? Or how can I add Tag's to Classes with Marionette? Greetings KroVex Quote Link to comment
Marionette Maven Marissa Farrell Posted April 4, 2019 Marionette Maven Share Posted April 4, 2019 There currently isn't a node in default content, but I believe I have one floating around. I will look for it and get back to you. Quote Link to comment
Marionette Maven Marissa Farrell Posted April 4, 2019 Marionette Maven Share Posted April 4, 2019 I've attached a file with a few examples of how to use the custom tag nodes I created in November. Please let me know if you need additional help. Marionette_SetObjectTags_MFarrell.vwx 1 1 Quote Link to comment
KroVex Posted April 4, 2019 Author Share Posted April 4, 2019 That's wonderful, thanks Marissa. 🤩 It looks understandable, I'll test it 🙂 Greetings KroVex Quote Link to comment
KroVex Posted June 13, 2019 Author Share Posted June 13, 2019 Hi All I have e question about to add Tag's to Layer: I have a Marionette-Network which creates several design layers at once. So the output is a list which ends in the node "Layer with Type". Now, if I use Marissa's Node (Set Tags) to add tags to the layers, then only one layer will be tagged. Does anyone know what I'm doing wrong? I have tried several ways: Result: File:Tags_to_Designlayer_List.vwx Greeting KroVex Quote Link to comment
Marionette Maven Marissa Farrell Posted June 13, 2019 Marionette Maven Share Posted June 13, 2019 Hmmm. This should be running correctly, there's nothing wrong with the code that I'm immediately seeing. I'll look into this. Quote Link to comment
Marionette Maven Marissa Farrell Posted June 13, 2019 Marionette Maven Share Posted June 13, 2019 Attached is a file with a revision that should work for this use case, I'm sure there's a reason I didn't go this route initially, but I can't recall why. There's also a chance I had fixed the issue you're experiencing in a more recent node, though I'll have to dig through some files to see what my latest revision was (though I'm sure it's more recent than Nov 2018, as dated in the node you've been using) Tags_to_Designlayer_List_MFarrell.vwx 1 Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.