halfcoupler Posted April 4, 2019 Share Posted April 4, 2019 I want to create a marionette object out of an existing symbol. For example the symbol should get an x-parameter that moves the symbol in x-axis by this value or is mirrored along two parameter points. How do I tell the network which symbol should be handled ? Do I have to put the symbol into the wrapper or do I have to put the wrapper into the symbol definition? Or do I have to convert the symbol to a group and handle this group with a special node ? How do I create such a plug in object ? All example networks I found do the drawing from scratch, which is "draw a line or rectangle and do with it whatever the nodes say". But what I want is: "Take this symbol or group and do what the nodes say". I was successful with creating marinoette menu commands which use the [Objs by Crit] - node and does what I want with the object that matches the criteria. But I want to have Objects with marionette parameters in a library that can inserted to my file. ( = Object nodes with "pre-defined drawing" ? ) I fear I'm completely tapping in the dark, and maybe completely misundestand the use of Marionette.... Maybe someone can show me a simple example file with a symbol or group that is somehow controlled by marionette ? Quote Link to comment
KroVex Posted April 4, 2019 Share Posted April 4, 2019 Hi halfcouple Thats not so Complex: 1. 2. Right-Click on a Node -> Wrap to Marionette Network* -> Right-Click to the Wrap-Node -> Convert to Object Node* (If you give the nodes a name, they will appear in the OIP (e.g. "X_Axis")) *Or a similar command name (have only the German VW version). Greetings KroVex 1 Quote Link to comment
halfcoupler Posted April 4, 2019 Author Share Posted April 4, 2019 Ooooooh, seems to be that simple: Symbol and nodes within the wrapper, wrapper converted to object node .... that's it ! Something has blocked my brains ! Thanks much ! 1 Quote Link to comment
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