Nebeor Posted March 19, 2019 Share Posted March 19, 2019 VWTransformMatrix vmat; gSDK->GetViewMatrix(gSDK->GetActiveLayer(),vmat); If I execute this piece of code it sends me an union matrix, even when my current view is turned in a weird non-perpendicular angle. I would like to retrieve a matrix which corresponds to the way i'm currently looking to my 3D world. Vectorscript's/Python's VS:GetViewMatrix returns useful information but I don't understand how I could get exactly the same information from the SDK. I find this essential to get the most out of my tools. I'll thank you beforehand for your reply. Quote Link to comment
Nebeor Posted March 19, 2019 Author Share Posted March 19, 2019 I am sorry, I made a duplicate Quote Link to comment
Nicolas Goutte Posted March 19, 2019 Share Posted March 19, 2019 There was a bug back in VW 2015 SDK, see our previous discussion 😉 Quote Link to comment
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