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Renderworks Texture map different between openGL and Final

James Hamilton
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This issue is scheduled to be fixed in 2019 SP4. VB-158002


Dear All,


Hopefully an easy one for one of you talented bunch. Please go easy on me. Whilst not new to Vectorworks I am new to Renderworks (usually export and render in c4d).


So I have a simple model with some simple textures applied. One of my custom textures appears 'correct' in openGL (bottom image) but flipped in Final Render (top Image). See attached.. Is this usual behaviour?


Many thanks in advance...

Screenshot 2019-03-12 at 18.54.40.png

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I'm having a similar issue.  Textures in Open GL are mapping differently that in Final Render.


Here it is in Open GL



And here it is in Final Render



The final result is correct, but it would be nice to have it all line up while I'm modelling in Open GL.


In case it's not obvious, it's the black vertical siding texture that I'm having an issue with.


In case it's relevant, the texture is custom created by me, made from a seamless image that is the exact same height and width.

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