I'm curious if others have been having an issue I've been struggling with on a project. I created these examples to show the problem. There seems to be an issue with rendering edges of symbols in OpenGL when they touch each other. It occurs both when rendering in the design layers using OpenGl with edges on and in sheet layer viewports using OpenGL with edges on. They render correctly using hidden line in a sheet layer viewport. I feel like I should bug submit this but I thought I would post here first to see if anyone else is having a similar experience.
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Kevin McAllister
Hello all,
I'm curious if others have been having an issue I've been struggling with on a project. I created these examples to show the problem. There seems to be an issue with rendering edges of symbols in OpenGL when they touch each other. It occurs both when rendering in the design layers using OpenGl with edges on and in sheet layer viewports using OpenGL with edges on. They render correctly using hidden line in a sheet layer viewport. I feel like I should bug submit this but I thought I would post here first to see if anyone else is having a similar experience.
Thanks,
Kevin
Render Test.pdf
Render Test.vwx
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