Christiaan Posted February 21, 2019 Share Posted February 21, 2019 (edited) I'd like to be able to use Nomad but it's often not capable of coping with our building models. They're just too big. I look at Twinmotion (which uses Unreal engine) and Archicad's BIMx and wonder why we appear to be so limited with Nomad. Edited March 1, 2019 by Christiaan Generalised from AR to Nomad itself 2 Quote Link to comment
0 Christiaan Posted March 1, 2019 Author Share Posted March 1, 2019 I've updated this wish to be about Nomad in general rather than focused on the AR aspect, because I'm running into problems with our files in the 3D View as well, not just the AR view. Quote Link to comment
0 milezee Posted June 16, 2019 Share Posted June 16, 2019 @Christiaan just tried the Nomad app on my android device, pretty useless to be honest, app crashes every time using the AR viewer. And viewing the 3d model is ok, except when you click the set view button it puts the model on some strange axis, really bad app as it is right now, hope to see work put into this and improved, so much potential for showing clients quick 3d snippets of work 🤔 Quote Link to comment
0 Vectorworks, Inc Employee inikolova Posted June 17, 2019 Vectorworks, Inc Employee Share Posted June 17, 2019 Thanks for your feedback! We are looking into the possible ways we can make Nomad handle large files. In the meantime, I'd like to offer some tips that you can use to reduce the file size of your models, so they can be handled by Nomad. - Try decreasing the polygon count. Round stair handrails and guardrails have high poly counts. - Use the Simplify mesh command - Export less objects to the .vgx file by making layers and classes invisible. - Use the clip cube to control which parts of the model are exported. - Use lower export quality setting in the Export Web View dialog - affects curved surfaces and quality of textures. 2 Quote Link to comment
0 Kevin Allen Posted June 17, 2019 Share Posted June 17, 2019 23 hours ago, milezee said: @Christiaan just tried the Nomad app on my android device, pretty useless to be honest, app crashes every time using the AR viewer. And viewing the 3d model is ok, except when you click the set view button it puts the model on some strange axis, really bad app as it is right now, hope to see work put into this and improved, so much potential for showing clients quick 3d snippets of work 🤔 How big is your original file. I work in iOS, but I gather everything is the same. I've had minimal issues with the AR and the Panorama, and my issues were operator errors. 1 Quote Link to comment
0 milezee Posted June 17, 2019 Share Posted June 17, 2019 @inikolova I tried one simple file, inserted one of the office desk symbols from the library, file size 2.5mb, very small indeed (file attached). Using an LGV30 android device. Nomad Test 1.vwx Quote Link to comment
0 Vectorworks, Inc Employee inikolova Posted June 18, 2019 Vectorworks, Inc Employee Share Posted June 18, 2019 Just pasting my response to the other thread here to keep everyone in the loop. Quote Link to comment
Question
Christiaan
I'd like to be able to use Nomad but it's often not capable of coping with our building models. They're just too big.
I look at Twinmotion (which uses Unreal engine) and Archicad's BIMx and wonder why we appear to be so limited with Nomad.
Edited by ChristiaanGeneralised from AR to Nomad itself
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