I'm trying out Clip Cube Viewports for the first time. This bug has been around for years and my usual workaround in Section Viewports was to mask over it in the Annotations Layer, but that ain't gonna work so well in OpenGL 3D.
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Christiaan
Edit: known issue, see this thread: https://forum.vectorworks.net/index.php?/topic/51938-clip-cube-voids-at-overlapping-solids/#comment-290704
How do I fix this?
I'm trying out Clip Cube Viewports for the first time. This bug has been around for years and my usual workaround in Section Viewports was to mask over it in the Annotations Layer, but that ain't gonna work so well in OpenGL 3D.
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