Jump to content
  • 1
Christiaan

Stairs with no section fill in Clip Cube Viewports

Question

Edit: known issue, see this thread: https://forum.vectorworks.net/index.php?/topic/51938-clip-cube-voids-at-overlapping-solids/#comment-290704

 

How do I fix this?

 

I'm trying out Clip Cube Viewports for the first time. This bug has been around for years and my usual workaround in Section Viewports was to mask over it in the Annotations Layer, but that ain't gonna work so well in OpenGL 3D.

Screenshot 2019-02-19 at 09.52.29.png

Edited by Christiaan

Share this post


Link to post

12 answers to this question

Recommended Posts

  • 0

Short of extracting the surface of the landing, for example, and extruding... I'm not seeing any.

The stairs are still built as a Mesh object.

Edited by bcd
  • Like 1

Share this post


Link to post
  • 0

image.thumb.png.8d117da4d230fc8f007830af4718b624.png

Hi @Christiaan I don't seem to suffer from that particular problem?   This is taken from a clip cube into a sheet layer using a standard create viewport command. The stair is derived from the simple stair tool. Or maybe I've misunderstood? Happy to help if I can cheers D 

image.png

Share this post


Link to post
  • 0

Hi David, yes that's a separate tool. There're two stair tools I believe: Stair and Custom Stair, the later of which is deprecated, or 'legacy" according to VW. (nice model btw)

Edited by Christiaan

Share this post


Link to post
  • 0

Are you saying the simple stair is legacy and the (newer) stair tool is the one which doesn't show solid? I abandoned the newer stair tool some time ago being much happier in legacy-luddite land! I love the visualization of the clip cube tool especially as you can also do cut throughs in perspective. I have to say we used to issue 3-4 versions of our planning drawings (x8 dwgs) (x35 jobs a year)  but now we only have to issue 2 versions as the clients "get" the space almost immediately. It saves soooo much time and is a pleasure to work with. This advanced feature was introduced in 2019 so credit where credit is due!  I give you the 4 storey Richmond beast! 

image.png

Share this post


Link to post
  • 0
6 minutes ago, David S said:

Are you saying the simple stair is legacy and the (newer) stair tool is the one which doesn't show solid?

 

Yeah I think that's what's happening there. Unfortunately the Custom Stair just is capable of creating the stairs we typically need to design for blocks of flats, etc.

 

Clip Cube viewports really are great visualisation tool. So much more information in than traditional drawings.

Share this post


Link to post
  • 0

I think these are known issues. See this thread where I've linked - 

 

@Jim Wilson may be able to comment further. My understanding is that eventually all of the PIOs will be fixed so that the geometry sections properly.

 

Kevin

 

 

  • Like 1

Share this post


Link to post
  • 0
16 hours ago, David S said:

Are you saying the simple stair is legacy and the (newer) stair tool is the one which doesn't show solid? I abandoned the newer stair tool some time ago being much happier in legacy-luddite land! I love the visualization of the clip cube tool especially as you can also do cut throughs in perspective. I have to say we used to issue 3-4 versions of our planning drawings (x8 dwgs) (x35 jobs a year)  but now we only have to issue 2 versions as the clients "get" the space almost immediately. It saves soooo much time and is a pleasure to work with. This advanced feature was introduced in 2019 so credit where credit is due!  I give you the 4 storey Richmond beast! 

image.png

Is that openGL or RW?

(Does rendering a section in RW now provide solid fill rather than hollow solids - which has been a pain for a while?)

Share this post


Link to post
  • 0
15 hours ago, Kevin McAllister said:

I think these are known issues. See this thread where I've linked - 

 

@Jim Wilson may be able to comment further. My understanding is that eventually all of the PIOs will be fixed so that the geometry sections properly.

 

Kevin

 

 

I think the overlapping solids is one issue, and the mesh-based PIOs is another.

Share this post


Link to post
  • 0
1 hour ago, line-weight said:

Is that openGL or RW?

(Does rendering a section in RW now provide solid fill rather than hollow solids - which has been a pain for a while?)

@lineweight this was done in RW using a standard create viewport from a clip cubed perspective view cheers D

Share this post


Link to post
  • 0
5 minutes ago, David S said:

@lineweight this was done in RW using a standard create viewport from a clip cubed perspective view cheers D

 

Ok, good to know that at least that's fixed in 2019. I'm still on 2018 and have recently done some similar sectional renderings, is incredibly painful process to get a solid section fill, requiring multiple viewports etc.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...