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Adjustment of brightness for certain fixture types


Adjustment of brightness for certain fixture types.  Maybe a Pointe beam will render too solid and a user wants to knock it down to match a live rig. Maybe an Spiider will not render bright enough as the live rig.

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This is possible in the current release. You can adjust the Color Temperature and Candella of the fixture, which I'm sure you are familiar with. There is also a Vision specific setting called Beam Multiplier. This Beam Multiplier only effects the beam of the light and not the surface. Color Temperate and Candella effect both the beam and the surface.


Let me know if you have any other questions.

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We have had some people complain about the color that temperature is rendering out at. We can maybe work on this a little more closely together to figure out what is going on.

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