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Vertical extrude of non-planar 2D Polygons


Phileas

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Hey, this keeps bothering me so I figured I'd just ask:

Let's say, I want to create this object using extrusions of 2D polygons:

1868097206_Capturedecran2019-02-13a09_47_36.thumb.png.3cb47a91e6eadd62ee2a28a58ab7d837.png

1595403786_Capturedecran2019-02-13a09_47_56.thumb.png.f0ed18260136410e05dc52b37f43662d.png

 

It's like an extrude of a sloping 2D Polygon, but it's sides are completely vertical (following the original Z-Axis).

If I create a 2D Polygon that's not exactly flat horizontal, like the bottom face of this Volume, and then extrude It, the side faces will be perpendicular to the object I extrude, like this:

1600377526_Capturedecran2019-02-13a09_49_29.thumb.png.30ebd7a7313317785c548ad36108bc69.png

 

Is there an easier way to achieve this than just using solid substractions on the sides to get vertical side faces?

It's kind of a big miss of the extrusion command that you can't define the workplane of the extrusion manually when you hit Cmd+E, I keep losing time with unnecessary solid substraction...

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In Vectorworks objects are always extruded perpendicular to the surface being extruded, not perpendicular to the layer/working plane. To achieve what you want, convert your original object to a NURBS curve, duplicate it, move the duplicate along the Z axis the desired extrusion depth and loft between the original and duplicate curves.

 

An alternate Extrude command which works as you describe would be a good wishlist item.

 

Kevin

 

2025880150_ScreenShot2019-02-13at8_04_58AM.thumb.png.57d5fe7a91a849d6660ecdeab441a3fa.png

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