Jump to content
mjm

Spotlight Beam Wireframe upside down

Recommended Posts

It's Sunday. I'm working a last minute set of changes. Tight deadline.

VW 2019 SP2 build 463397, here's the custom renderworks (very medium or low everything), showing the Spotlight fixture's wireframe beam upside down.

Fast renderworks is the same of course.

Screen Shot 2019-01-27 at 1.11.59 PM.png

Screen Shot 2019-01-27 at 1.22.46 PM.png

Edited by mjm
second image

Share this post


Link to post

I have had the same thing. 
 

Also, I have fixtures that are stuck on "Use vertical beam" whether the box is actually checked or not. 

 

Share this post


Link to post

I reported this as a bug ages ago. The wireframe beams can be erratic to to say the least when you have "Use Vertical Beam" checked. It seems to have improved in 2019, however the beam appears off-centre to the focus point. It used to report wildly differing beam angles to the ones being specified in the OIP, now they seem to be within a degree or two which is an improvement.

Edited by markdd

Share this post


Link to post

That's odd because I just measured the beam angle from a fixture set to "Use Vertical Beam" which is a 50deg Source 4 and the beam measures as 119.49deg from a section view.  From a top plan view the beam measures as 67.42deg with "Use Vertical Beam" toggled on AND off

 

Share this post


Link to post

Ha. It appears I'm being too kind. You are right. Its still not fit for purpose unless you have focus point and instrument in roughly the same ballpark....

Share this post


Link to post

What would bring them into the same ballpark?  In my example above I'm only working with ~5m throw.  

Just tried in a larger venue with a 19deg and ~20m throw.  No problems.  Work exactly as I would hope.  So there must be a minimum throw distance for the "Use Vertical Beam" to work.  Still sounds like a bug to me..........

Share this post


Link to post

Ballpark - I meant similar heights of instrument vs focus point. It's definitely a bug!

Share this post


Link to post

I have 19, 26 of both source 4 and Lustr2 that are behaving different. Some are stuck on vertical beam without it checked. Throws are 25 to 45'. Very odd. They will also randomly show the beam angle incorrectly in sections or orthogonal renders as illustrated above. 

Share this post


Link to post

It's good to be validated, tho personally, I'd rather I had screwed something up and you all would point out how simple my mistake really was, and fixable by x/y/z.

 

Share this post


Link to post

@mjm You do have an alternative tool for this at your disposal 🙂.  If there’s something it’s not showing for you, let me know.

Share this post


Link to post
2 hours ago, JBenghiat said:

@mjm You do have an alternative tool for this at your disposal 🙂.  If there’s something it’s not showing for you, let me know.

Oh, you mean BeamViz? Here it is (center cone) next to it's Spotlight cousins. Spotlight continues to behave badly in this respect. BeamViz has worked pretty dang well for me over the last weeks. Can BeamViz be directed to focus to Spotlight Focus Points? Best a both worlds!!

Screen Shot 2019-01-29 at 10.13.26 AM.png

Edited by mjm

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...