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Carles Olle

Automated creation of Color Shader Textures

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Hi,

 

I'm in the situation that I need to create around 1000 objects with a mapped texture each. Now I'm doing it manually and, as you can imagine it takes a long time.

I've tried to automate the process by creating a python script but it just happens that python doesn't have the functions to load an image file (png, jpg, etc.), create a texture/material and set up the correct aspect ratio for a right object mapping.

 

My question is: Is there a way to archive the functionality described above using the VW SDK?

 

 Thanks in advance.

Carles

 

Edited by Carles Olle

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