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Light Output in OpenGL, but not any Renderworks

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Hi everyone!


I am trying to use the "Microh LED Tri Bar" in a project as a groundrow for a cyc. It renders fine in OpenGL but doesn't show up at all in any Renderworks modes (see images below). This has happened to me on multiple files, and also doesn't work as a top cyc. I'm not sure what would be wrong with the emitter itself due to the fact that it renders in OpenGL, nor do I know how to edit the emitter of a lighting fixture in Vectorworks Spotlight (v2019). Any help? Thanks!

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OpenGL does not cast shadows so normally there is something blocking the light when this happens.

Make sure the geometry of your lighting device has a non-shadow casting texture applied and that there is no other geometry blocking the light.

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