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Section Viewports w/ OpenGL Background Render


Andy Broomell

Question

I've had a slew of issues trying to use Section Viewports in 2019... My current problem involves using OpenGL background render and Hidden Line or Dashed Hidden Line foreground render. The viewports seem to work for a while, then suddenly the OpenGL part will start "stretching" to fit the bounding box of the viewport rather than aligning with the geometry. I believe it might be triggered by doing any sort of adjustment to the section properties, and once it bugs out there's no fixing it except re-creating the viewport from scratch.

 

Anyone else encounter this or a way to fix it?

 

Here are some screenshots:

1542757906_ScreenShot2019-01-06at11_01_15AM.thumb.png.82384b25e0bd1270b1aa75fa65f1f09f.png

 

In this screenshot I made the drawing label wide to illustrate how the OpenGL portion stretches:

316056842_ScreenShot2019-01-06at11_03_00AM.thumb.png.976b204539fd6cfcbfaeb9fec7b8dfd1.png

 

Original for reference:

91882073_ScreenShot2019-01-06at11_16_39AM.thumb.png.f063f21095f0f3787994711583fa52ba.png

 

And another example:

230985197_ScreenShot2019-01-02at10_04_56PM.thumb.png.c77a3c0c8741fa248c86f779a5d59f58.png

 

 

Combined with this bug, drafting this project has taken exponentially longer than it should have.

 

@Jim Wilson @Matt Panzer Please tell me SP3 will make Section VPs usable again? 🤞

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