The first is that elements of my model are disappearing in openGL. It seems to have something to do with how much of the object is behind the camera.
The second is that when I make a viewport from a view, the visibilities change. Polygon fills which are on the layer planes disappear, and the disappearing elements (mentioned above) become more of an issue.
I have uploaded two screenshots one from the Design layer (green floor from the 2D Polygon on layer plane) and one from a viewport. (Notice the absence of the wall on the left.)
A few notes:
In order for the viewport to fit onto the sheet, the scale of the viewports is enormous (1:1500)
Both origins are close to the model space
I got the model to cooperate by splitting up the elements so that not much of the element is behind the camera. I feel that this is a workaround, not a solution,
The elements also disappear in the design layer, but not as frequently.
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iswope
I actually have two frustrations.
The first is that elements of my model are disappearing in openGL. It seems to have something to do with how much of the object is behind the camera.
The second is that when I make a viewport from a view, the visibilities change. Polygon fills which are on the layer planes disappear, and the disappearing elements (mentioned above) become more of an issue.
I have uploaded two screenshots one from the Design layer (green floor from the 2D Polygon on layer plane) and one from a viewport. (Notice the absence of the wall on the left.)
A few notes:
In order for the viewport to fit onto the sheet, the scale of the viewports is enormous (1:1500)
Both origins are close to the model space
I got the model to cooperate by splitting up the elements so that not much of the element is behind the camera. I feel that this is a workaround, not a solution,
The elements also disappear in the design layer, but not as frequently.
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